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AI Insights · Timothy · October 2023

Top 5 City Building Games in France Q3 2023

Discover the performance trends of the top 5 city building games on a unified platform in France during the third quarter of 2023.

Top 5 City Building Games in France Q3 2023

The third quarter of 2023 saw notable trends in the performance of the top five city building games in France. Here's a breakdown of how each game performed in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.

SimCity BuildIt from Electronic Arts experienced fluctuations in weekly revenue, peaking at approximately $26K in mid-July and then decreasing to around $17K by the end of September. Weekly downloads saw a high of about 10K in mid-July and a low of 3.5K at the end of September. The number of weekly active users also varied, reaching a peak of approximately 114K in late July before declining to around 80K by the end of the quarter.

Isekai:Slow Life by Mars Era Limited, which was released in mid-August 2023, showed impressive growth. Weekly downloads surged from a modest 132 in mid-September to nearly 47.5K by the end of the month. Revenue also spiked dramatically, hitting about $45K in the final week of September. The number of weekly active users followed a similar trend, increasing from 109 to approximately 36K over the same period.

Transport Tycoon Empire: City by Alda Games s.r.o. maintained steady performance throughout Q3. Weekly revenue hovered around $1K, peaking at $1.5K in the final week of September. Weekly downloads fluctuated, reaching a high of about 6.4K in late August and a low of around 2.7K by the end of September. Weekly active users showed consistent engagement, peaking at approximately 11.6K in late August before settling around 8.3K by the end of the quarter.

Global City: Building Games by MY.GAMES B.V. saw moderate performance during Q3. Weekly revenue remained relatively stable, averaging around $2K and peaking at $2.6K in early August. Weekly downloads reached a high of approximately 3.8K in mid-July and maintained an average of around 2.6K to 3K towards the end of the quarter. Weekly active users showed a gradual increase, peaking at around 6.2K in mid-July and stabilizing at approximately 5K by late September.

The Simpsons™: Tapped Out from Electronic Arts showed a varied performance. Weekly revenue peaked at about $18.6K in late July before dropping to around $10.2K by the end of September. Weekly downloads fluctuated, peaking at approximately 4.1K in late July and declining to about 2.4K by the end of September. The number of weekly active users remained relatively stable, peaking at around 93.4K in late July and maintaining an average of approximately 84.8K towards the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2023